AI Insights · Timothy · December 2021
Top 5 Cooking Games on iOS in Australia Q4 2021
Explore the performance of the top five cooking games on iOS in Australia during Q4 2021, including trends in downloads, revenue, and active users.
The fourth quarter of 2021 saw notable activity in the cooking games category on iOS in Australia. Here’s a closer look at the performance of the top five apps in this category, based on data from Sensor Tower.
Cooking Fever: Restaurant Game by Nordcurrent UAB had a dynamic quarter. Weekly revenue fluctuated, starting at around $14.3K in late September and dipping to approximately $6.4K by the end of November, before rebounding to about $10.1K in the final week of December. Downloads saw a downward trend initially, from 4.8K in late September to around 2K in late November, but picked up pace in December, reaching 3.5K by the year's end. Active users mirrored this trend, starting at 22.3K in late September, dipping mid-quarter, and then climbing back to 22.8K by late December.
Food Cutting - Chopping Game from Lion Studios experienced a significant drop in weekly downloads, from 11K in late September to under 1K by early December, with a slight rise to 1.9K in the last week of December. Revenue followed a similar pattern, beginning at $350 in late September, dropping to as low as $40 in mid-December, and ending the year at $76. Active users decreased from 28.3K in late September to 5.6K by the end of December.
Fork N Sausage by SayGames LTD maintained a consistent download rate throughout the quarter, starting at 2.1K in late September and ending at 3.1K in the last week of December. Active users showed a gradual increase from 5.6K in late September to 6.3K by late December. Note that revenue data for this app was not available.
Sushi Roll 3D - ASMR Food Game, also from SayGames LTD, had steady revenue with minor fluctuations, staying around $20 to $26 throughout the quarter. Downloads varied, starting at 3.2K in late September, experiencing a dip in October, and reaching 2.6K by the end of December. Active users showed a slight decline from 33.7K in late September to 31.4K by late December.
Coffee Stack by Rollic Games, a late entrant in the quarter, saw a significant rise in downloads from just 10 in the first week of November to nearly 8K by mid-December, before stabilizing around 6K in the last two weeks of December. Revenue was minimal but saw a slight increase from $8 in mid-December to $19 in the week before Christmas. Active users grew rapidly from 54 in early November to over 10K by the end of December.
These trends highlight the dynamic nature of the mobile gaming market, particularly in the cooking games category. For more detailed insights and data, visit Sensor Tower.